The player controls a two-dimensional version of Mario and explores a variety of worlds designed to look like paper. The Thousand-Year Door is a role-playing video game (RPG) with other nontraditional RPG elements. Mario folds up into a paper airplane thanks to his paper-like curse to glide across a large gap. The game was followed by Super Paper Mario, which released for the Wii in 2007. The Thousand-Year Door won the "Role Playing Game of the Year" award at the 2005 Interactive Achievement Awards, and is commonly called the best game in the series. The game was praised by critics, generally lauded for its engaging plot and gameplay. The game was announced at a 2003 Game Developers Conference and was released mid-July 2004 in Japan and late 2004 for the rest of the world. For the majority of the game the player controls Mario, although Bowser and Princess Peach are playable at certain points.
The Thousand-Year Door borrows many gameplay elements from its predecessor, such as a drawing-based art style, and a turn-based battle system with an emphasis on timing moves correctly. In the game, when Mario and Princess Peach get involved in the search for a mystic portal that holds great fortune, Peach is kidnapped by an alien group called the X-Nauts Mario sets out to find the treasure and save the princess.
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The Thousand-Year Door is the second game in the Paper Mario series following Paper Mario, and is part of the larger Mario franchise.
Paper Mario: The Thousand-Year Door is a 2004 role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube.